Hunt The Gwumbus
Based on a popular text adventure.
Rules:
The Gwumbus lives in a cave of twenty connected rooms.
There is little light. Rely on senses other than sight.
Born of magma, the monster reeks of sulfur from two rooms away.
Drafts foretell of pitfalls. Listen for hostile creatures.
Shoot the Gwumbus from an adjacent room.
Missed shots can rebound and kill you.
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Credits:
Game by Wilder
Sound by Beatscribe and Tronimal
Additional Images by Atelier Mayo and Androx
Updated | 2 days ago |
Status | In development |
Category | Other |
Platforms | HTML5 |
Author | Wilder |
Genre | Adventure |
Tags | Game Boy, gameboy-color, hunt, Monsters |
Purchase
Buy Now$2.00 USD or more
In order to download this project you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:
Hunt The Gwumbus v. 2.2 512 kB
Development log
- Rethinking a Text-Based Classic for Game Boy Color31 days ago
- Finished!67 days ago
- Improved Movement78 days ago
- Gwumbus Updated to Include Game Levels83 days ago
Comments
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I'm enjoying this. The punishment for missing a shot feels a little harsh though. Maybe instead of a chance for an instance loss some other incentive to encourage careful shooting might be more fun. Only having one arrow and having to move into the room you shot in to retrieve it before you can shoot again. Or maybe losing half your health or something. Or maybe only getting 3 arrows. Not sure.
Additionally, maybe the map revealing more as you go instead of showing all locations from the start. Might increase the intensity and reward the player a bit more for exploring. Give them the feeling of discovering things even if there's nothing in the room.
Maybe more than one potential map layout?
Maybe additional clues or tools or whatnot that you can find in a room? Something like, "Found a nest but it's cold. The Gwumpus must be 6 rooms from here or more."
Good, simple game though. I'd love to play this on real hardware once you're finished with it.
This is really good feedback! Thanks.
The arrow has a 1 in 3 chance of rebounding on a miss. Kind of like a "roll for damage." I didn't want people shooting up the place until they hit Gwumbus … That said, I'll def take your thoughts into consideration.
Yes, I'd like to try a room-reveal approach!
Thanks again!
Thanks for the consideration. I definitely see why you've got a limiter on shooting. Game would be way less fun if you could infinitely shoot into every room without consequence.
Keep it up! I'll be on the lookout for updates and such! Already quite fun.
Oh my gosh, I would LOVE that! Can I grab your email address from your website to talk details or is there another way you'd prefer to coordinate?
That works